WalkthroughintermediateUpdated: 8/11/2026

Caravan SandWitch full walkthrough: every chapter route

Follow the Caravan SandWitch full walkthrough from the train to Cigalo to the finale, covering every chapter, upgrade, and collectible along the way.

The Caravan SandWitch full walkthrough begins the moment you step off the train onto the sun-baked planet of Cigalo, where your sister Garance's disappearance sets the entire narrative in motion. This complete guide walks you through every chapter of the story, from the opening moments in Estello Village to the desert ruins of the final act, so you never miss a critical upgrade or story beat along the way. Because the game offers no combat and no fail states, the real challenge lies in knowing where to go, which tools to prioritize, and how to read the environmental puzzles that block your path.

The world of Cigalo is divided into distinct biomes that unlock progressively as you restore power to the ancient relay towers, and each region introduces new mechanics that expand your exploration toolkit. Community reports from the Steam forums confirm that most players spend roughly 12 to 15 hours on a standard playthrough, though completionists who hunt every component and cuddly toy will push that number closer to 20. This Caravan SandWitch main quest guide treats the story as a series of connected objectives, so you can track your progress chapter by chapter without spoiling the emotional beats that make the narrative special.

Chapter one: landing and the hunt for your sister

Farming patterns once the desert opens

Once the desert unlocks in Chapter 2, component farming shifts dramatically. Common (green) components scatter across Estello Village, Rose's Retreat, and Hydropost, while Rare (yellow) components appear only inside puzzle rooms opened with the desert's new tools. Exceptional (purple) hexagons are exclusive to the desert area and require advanced van upgrades to reach. A practical route: sweep the three early zones for greens first, then tackle desert puzzle rooms for yellows, saving purple hexagon collection for after the energy grapple upgrade. This order minimizes backtracking and ensures you have enough components for the TARAASK rescue prep.

Rescue Plan locks away the open world

The "Rescue Plan" achievement marks the point of no return: Sauge leaves for TARAASK with Rose, locking you out of all remaining community side tasks in the open world. Before triggering this departure in Chapter 4, complete every side quest in the Highlands and desert zones, as the SandWitch's domain becomes inaccessible afterward. Notably, this is the only story beat that permanently removes NPCs from the world—Reinetos and robot settlements remain explorable, but their quest-givers go silent. Save your Exceptional purple components for van upgrades before this lockout, as no new sources appear post-departure.

Your first steps on Cigalo take you through the rust-colored canyons surrounding the train station, where the tutorial gently introduces the core movement mechanics. You will learn to sprint, climb ledges, and scan the environment with your antenna, a tool that reveals interactive objects and points of interest within a generous radius. The opening area also teaches you the scanning mechanic that becomes your primary navigation aid, because the game rarely provides explicit waypoints and instead expects you to interpret the world through environmental storytelling.

The first major objective involves reaching Estello Village, a small settlement perched on a cliff overlooking the sea, where the inhabitants remember Garance and point you toward her last known location. Along the way, you will encounter your first component caches, the green and red rarity items that serve as the game's crafting currency. According to the community guide on Bonus Action, common components appear scattered across ground level, rooftops, and ruined structures in the early zones, while uncommon red components require a bit more climbing and often sit atop old vehicles or abandoned robots.

ObjectiveLocationReward
Reach Estello VillageNortheast of the train stationStory progression + first antenna upgrade
Scan the village antennaCentral plazaUnlocks fast travel points
Speak with RoseHer workshop near the cliffMain quest direction + side quest availability
Find the first relay towerWest of the villageRestores power to the region

The village itself serves as your hub for the opening hours, offering a workshop where you can craft upgrades, a communal kitchen that restores your health, and several residents who offer side tasks that reward you with components and lore fragments. You should complete these optional objectives before pushing forward, because the component economy in the early game is tight, and the upgrades you unlock here carry you through the first major difficulty spike in the desert. The chapter culminates with the restoration of the first relay tower, which triggers a cutscene revealing that Garance's trail leads toward the distant mountains.

Chapter two: desert access and the tools it grants

Powering your first generator with the grapple

The "Emergency Generator" achievement triggers the first time you power a generator using the energy grapple—a mechanic introduced after the desert unlocks. Unlike the standard grappling hook used for "Forced Entry" (ripping doors off old vehicles), the energy grapple connects to powered nodes and activates emergency systems. In Chapter 2, you'll encounter your first energy-grapple puzzle near the SandWitch's domain perimeter: two nodes must be chained in sequence to raise a sand-shielded platform. Time the grapple release precisely when the node pulses blue, or the platform resets and you must re-climb.

Ending A vs. The Source of the Signal Achievement

"The Source of the Signal" achievement corresponds to Ending A, where you meet the mysterious signal source directly. This ending requires completing all four faction storylines—Reinetos, leftover robots, remaining humans, and the SandWitch—before the final descent. If you skip any faction's final quest, you lock yourself into the alternate ending and miss the achievement. For 100% completion, prioritize the SandWitch's domain quests in Chapter 3, as they gate the final signal location. The train arrival in Chapter 1 ("Mind the Gap" achievement) is a prerequisite, so verify you triggered it before progressing past Chapter 2.

Once the first relay tower hums back to life, the path to the desert region opens, and the game introduces its first major traversal upgrade: the energy grapple. This tool allows you to attach cables to specific anchor points, letting you swing across gaps and scale vertical surfaces that were previously unreachable. The desert biome also introduces rare and exceptional components, with the yellow rarity items hidden inside puzzle rooms that require you to combine your scanning abilities with the grapple in creative ways.

The transition into Chapter 2 marks a significant shift in the Caravan SandWitch story walkthrough, because the narrative stakes rise as you uncover recordings left by Garance that hint at a larger conspiracy involving the planet's abandoned infrastructure. You will also meet the Reinetos, the indigenous species of Cigalo, who share their knowledge of the SandWitch, a mysterious figure whose connection to your sister becomes the central mystery of the game. The desert region features several sandstorm events that temporarily reduce visibility and force you to seek shelter, adding a light survival element to the exploration loop.

ToolUnlock ConditionPrimary Use
Energy GrappleChapter 2 startCross gaps, scale cliffs, open sealed doors
Zipline LauncherMid-Chapter 2Fast descent from high points, traversal shortcuts
Door RipperLate Chapter 2Force open rusted doors and hatches
Signal BoosterChapter 3Extend antenna range for long-distance scans

The desert also houses the first of several puzzle towers that require you to route power from generators to locked doors using a combination of grapple points and movable conduits. These puzzles escalate in complexity as you progress, and the game does an excellent job of teaching each mechanic in isolation before combining them in later challenges. Community reports indicate that the desert region contains roughly 30 percent of the game's total collectibles, so thorough exploration here pays dividends when you reach the final chapter's upgrade requirements.

Chapter 3: The Highlands and the SandWitch's Domain

The highlands region opens after you restore power to the second relay tower, and this area represents the game's most visually striking environment, with floating rock formations and ancient ruins that predate human arrival on Cigalo. The door ripper becomes essential here, because many of the region's secrets sit behind rusted metal barriers that block your path. This chapter also introduces the hacking mechanic, where you must align rotating symbols on control panels to disable security systems and access restricted areas.

The narrative reaches its midpoint in Chapter 3, as you finally encounter the SandWitch face to face and learn the truth about Garance's mission on Cigalo. Without spoiling the details, the revelation reframes everything you have experienced up to this point and sets up the choice that defines the game's ending. The highlands contain the game's most challenging platforming sequences, requiring precise grapple timing and careful route planning to reach the highest peaks where exceptional components await.

Collectible TypeTotal in HighlandsNotes
Cuddly Toys8Hidden in puzzle rooms and behind locked doors
Exceptional Components12Require advanced tools to reach
Lore Fragments15Unlock background story about Cigalo's past
Antenna Beacons6Extend map visibility when activated

The chapter culminates in a confrontation at the SandWitch's tower, where you must complete a multi-stage puzzle that combines every tool you have acquired so far. This sequence serves as the game's mechanical climax, testing your mastery of the grapple, the zipline, and the hacking system in rapid succession. Players who rushed through the earlier regions without collecting upgrades may find themselves stuck here, which is why this Caravan SandWitch chapter guide emphasizes thorough exploration from the opening hours.

The final descent beneath Cigalo's surface

The final chapter takes you beneath the surface of Cigalo, into the underground facilities where the planet's original exploitation began. This area abandons the open-world structure for a more linear, corridor-based design that heightens the narrative tension as you close in on the truth. The signal booster upgrade becomes critical here, because the underground environment interferes with your antenna and requires extended range to detect the switches that open the path forward.

The game offers two distinct endings based on a choice you make in the final moments, and both are worth experiencing for their different emotional resolutions. The Ending A path involves completing the SandWitch's original plan, while Ending B requires you to trust the Reinetos' wisdom and pursue an alternative solution. According to the achievement guide on Steam Community, the game tracks your progress toward both endings separately, so you can reload your save before the decision point to see the alternative conclusion without starting a new playthrough.

EndingRequirementAchievement
Ending AComplete the SandWitch's plan"The Source of the Signal"
Ending BSide with the Reinetos"A New Dawn"
True EndingComplete all side quests before the choice"The Full Picture"

The underground facility also contains the game's most demanding optional content, including a series of timed challenges that reward you with the final van upgrades. These challenges require precise movement and quick decision-making, and they represent the closest thing the game offers to a difficulty spike. Players who complete all of them unlock the golden paint scheme for the van, a purely cosmetic reward that signals your mastery of the game's mechanics.

Van Upgrades and Progression Strategy

Your van serves as both transportation and a mobile hub, and upgrading it is essential for reaching certain areas and completing the Caravan SandWitch full game walkthrough efficiently. The van upgrades divide into four categories: engine for speed and climbing power, suspension for off-road stability, cargo for carrying additional components, and utility for specialized functions like the signal booster. Each category has three upgrade tiers, and the costs scale significantly as you progress.

Upgrade TierEngine CostSuspension CostCargo CostUtility Cost
Tier 15 Common5 Common3 Common4 Common
Tier 28 Uncommon6 Uncommon5 Uncommon7 Uncommon
Tier 34 Rare + 2 Exceptional3 Rare + 3 Exceptional5 Rare4 Rare + 1 Exceptional

A smart progression strategy prioritizes the engine and suspension upgrades first, because they expand your exploration range and let you reach component caches that would otherwise remain locked behind steep terrain. The cargo upgrade becomes more valuable in the late game when you start hoarding exceptional components for the final crafting recipes. Utility upgrades are situational, so you can delay them until you know which specialized functions you actually need for the regions you plan to explore.

The component economy rewards focused exploration rather than aimless wandering, because each region contains a finite number of caches and they do not respawn. According to community data, a thorough playthrough yields roughly 40 percent more components than you need for all upgrades, giving you a comfortable margin for crafting mistakes. However, players who skip side content will find themselves short on rare and exceptional components in the final chapter, which is why the full story guide recommends completing all optional objectives before the point of no return.

Frequently Asked Questions

How long does a full playthrough of Caravan SandWitch take?

A standard playthrough focused on the main story takes approximately 12 to 15 hours, while completionists who collect every component, cuddly toy, and lore fragment will spend closer to 20 hours. The game has no combat and no fail states, so the pace depends entirely on how thoroughly you explore each region before moving forward.

Do I need to complete side quests to finish the main story?

No, the main story is fully completable without touching side content, but you will miss out on significant upgrades and the true ending. Side quests provide rare and exceptional components that make the final chapter significantly easier, and they also unlock the third ending that requires completing all optional objectives before the final choice.

Can I return to earlier regions after finishing the game?

Yes, the game allows free exploration of all regions after the credits roll, and you can continue collecting any missed items or completing unfinished side quests. The post-game state preserves your save at the moment before the final choice, so you can also reload to experience the alternative ending without starting a new playthrough.

What is the best order for van upgrades?

Prioritize the engine and suspension upgrades first, because they expand your exploration range and grant access to component caches in hard-to-reach locations. The cargo upgrade becomes valuable in the late game when you start stockpiling exceptional components, while utility upgrades are situational and can wait until you know which functions you need for specific regions.