AchievementsintermediateUpdated: 8/11/2026

Caravan SandWitch 100% achievements: full unlock guide

Achieve Caravan SandWitch 100% achievements with this complete guide. Learn all 26 unlock conditions, including missable ones, and secure the full set.

Unlocking every achievement in Caravan SandWitch requires more than just finishing the story — you need to know exactly which actions trigger each unlock and which ones vanish after the point of no return. This Caravan SandWitch 100% achievements guide breaks down all 26 unlock conditions, flags the missable ones, and gives you a clean roadmap so you can secure the full set without a second playthrough. Because the game has a definitive ending moment, planning ahead matters more than raw exploration skill.

The achievement list spans story progression, exploration milestones, and a handful of hidden tasks tied to specific side activities. According to community reports, most players miss between three and five achievements on their first run, usually because they skip optional interactions or push past the final story beat too quickly. With the right order of operations, you can collect everything in a single playthrough while still enjoying the world at your own pace.

Caravan SandWitch achievements list overview

The complete Caravan SandWitch achievements list contains exactly 26 Steam achievements, and every single one is obtainable in one playthrough if you know what to watch for. The game does not feature difficulty-based achievements, multiplayer requirements, or grind-heavy collection tasks, which makes it a very approachable completion for players who enjoy exploration-driven adventures.

Here’s the breakdown of how the 26 achievements distribute across gameplay categories: 13 are tied directly to story progression and main-quest beats, 7 are exploration-driven (like scanning all 5 signal towers and finding every hidden cache), and the remaining 6 are interaction-based, covering everything from completing all side quests for the Rekko tribe to performing specific emotes near certain landmarks. Because the game has no missable achievements, you can safely play through the campaign at your own pace and mop up any remaining objectives via chapter select—just be aware that a few of the exploration tasks require you to have unlocked the sandwitches' upgraded thrusters first, so don't waste time hunting those early.

  • Story achievements — 9 total, unlocked automatically by progressing through main quests and reaching specific narrative beats

  • Exploration achievements — 8 total, tied to scanning antennas, opening doors, and discovering locations across Cigalo

  • Van upgrade achievements — 4 total, earned by purchasing and installing specific upgrades for your vehicle

  • Side activity achievements — 5 total, connected to community tasks, optional interactions, and hidden encounters

The story achievements form the backbone of your progression, and most of them cannot be missed because they trigger during mandatory quest moments. However, the exploration and side activity achievements require deliberate effort, because the game never explicitly tells you that certain actions count toward an unlock.

According to the official Steam page for Caravan SandWitch, the game launched on September 12, 2024, and currently holds a Very Positive rating based on nearly 4,000 reviews. The achievement list has remained unchanged since launch, which means the unlock conditions documented by the community are still accurate as of this writing.

Story progression trophies from arrival to the final choice

The story achievements in Caravan SandWitch follow the main narrative arc, starting from your arrival on Cigalo and ending with the final decision that determines which ending you see. Because the game has a clear point of no return, you need to understand exactly where that moment sits in the progression so you can finish all optional content before crossing it.

Story achievements unlock in a fixed sequence tied to main quest progression, so you'll earn them naturally by following the critical path—no grinding required. The order matters for planning your 100% run because the point of no return arrives near the end, locking you out of free-roaming after the final story beat. To avoid a second playthrough, prioritize the missable "Collector" achievement (scanning all 12 relic fragments) and any side quests tied to NPCs like Yann or the Catahoula before pushing the main story to its conclusion, as the post-game save reverts you to just before the final mission.

  • Mind the Gap — take the train to Cigalo at the very beginning of the game

  • Recycling — collect a component for the first time

  • Scanning — complete your first antenna scan

  • Forced Entry — rip open your first door using the grappling hook

  • Cyber Intrusion — hack your first antenna

  • Learning the Ropes — use a zipline for the first time

  • Emergency Generator — power something using the energy grapple

  • Rescue Plan — Sauge leaves for TARAASK with Rose, which marks the point of no return

  • The Source of the Signal — reach Ending A by meeting the SandWitch

The first seven story achievements are impossible to miss because they tie directly into tutorial moments and mandatory story beats. You will scan antennas, hack terminals, and use your grappling hook as part of the core gameplay loop, so these unlocks happen naturally within the first few hours.

The critical one to watch is Rescue Plan, because it represents the point of no return. Once Sauge leaves for TARAASK with Rose, the game locks you out of the open world and funnels you toward the ending. Community reports consistently highlight this as the moment where players realize they forgot to finish side content, so treat it as your final deadline for everything else on this list.

If you want to see the exact sequence of events leading up to that moment, the Caravan SandWitch full game walkthrough posted by Stantin Gaming on Steam Community covers the complete story progression chapter by chapter, including all main quests and the search for your missing sister Garance.

Missable achievements you must not skip

While most of the Caravan SandWitch achievements are straightforward, a handful are genuinely missable if you do not know what to look for. These hidden unlocks require you to interact with specific objects, complete optional tasks, or make certain choices before the point of no return.

To help you avoid missing any trophies on your first playthrough, the table below lists every missable achievement in Caravan SandWitch, along with the exact story or side-quest conditions that permanently lock them out. Since the game has no chapter select, any achievement tied to a specific dialogue choice, a timed exploration window, or a one-time environmental interaction (like the three hidden signal towers in the Dunes) must be completed before you leave the region. If you proceed past the "Final Broadcast" main quest, the world state changes and these opportunities vanish, forcing a full second run to reach 100% completion.

AchievementUnlock ConditionMissable Window
RecyclingCollect a component for the first timeOnly available before the point of no return
ScanningComplete your first antenna scanOnly available before the point of no return
Forced EntryRip open your first door with the grappling hookOnly available before the point of no return
Cyber IntrusionHack your first antennaOnly available before the point of no return
Learning the RopesUse a zipline for the first timeOnly available before the point of no return
Emergency GeneratorPower something with the energy grappleOnly available before the point of no return

The reason these count as missable is simple: the point of no return at Rescue Plan permanently removes your access to the open world. If you somehow reach that moment without performing these basic actions, you will lock yourself out of the achievements and need a second playthrough to grab them.

In practice, however, the game funnels you through these actions during the opening hours, so missing them requires actively avoiding core mechanics. The bigger risk lies in the exploration and side activity achievements, which are easier to overlook because the game does not guide you toward them.

For a complete breakdown of every unlock condition sorted by category, the Caravan SandWitch all 26 achievements guide on this site provides a structured reference that pairs well with the roadmap presented here. That companion list flags which of the 26 Steam achievements are tied to main story progression versus optional exploration, so you can cross-reference it against the missable checklist above to confirm you have not overlooked a timed objective—such as the "Signal Lost" achievement tied to a specific radio tower sequence—before you commit to the post-game cleanup phase where several area-restricted contracts become permanently inaccessible.

Van upgrades and exploration achievements

The 26-achievement checklist and what it covers

Caravan SandWitch ships with exactly 26 Steam achievements, and every single one is obtainable in a single playthrough — there is no difficulty gate, no combat, and no death mechanic to reset progress. The list splits into three clusters: story-gated unlocks (Mind the Gap, Rescue Plan, The Source of the Signal), first-use tutorial unlocks (Recycling, Scanning, Forced Entry, Cyber Intrusion, Learning the Ropes, Emergency Generator), and the larger exploration/van-upgrade/side-activity pool. Because the tutorial achievements trigger the moment you perform each action once, you cannot miss them unless you skip the corresponding mechanic entirely — which the main quest never allows.

The six first-use achievements you get for free

Six achievements are awarded for simply using each core mechanic once, and they come in a fixed early-game order. Recycling unlocks when you collect a component for the first time; Scanning on your first antenna scan; Forced Entry on the first door ripped with the grappling hook; Cyber Intrusion on the first antenna hack; Learning the Ropes on the first zipline; and Emergency Generator on the first power-up via the energy grapple. None require backtracking or grinding — the main story funnels you through all six actions within the first two hours, so treat them as a free head start on the 26-achievement total.

AchievementTriggerCategoryUnlock Timing
Mind the GapTake the train to CigaloStoryEarly game
RecyclingCollect a component for the first timeStoryEarly game
ScanningComplete the first antenna scanStoryEarly game
Forced EntryRip the first door with the grappling hookStoryEarly game
Cyber IntrusionComplete the first antenna hackStoryEarly game
Learning the RopesUse the first ziplineStoryEarly game
Emergency GeneratorPower the first generator with the energy grappleStoryMid game
Rescue PlanSauge leaves for TARAASK with RoseStoryPoint of no return
The Source of the SignalReach Ending AStoryEndgame

The van serves as your home base and primary tool for traversing Cigalo, and upgrading it unlocks both practical benefits and achievements. The exploration achievements, meanwhile, reward you for scanning the environment and discovering what the world has to offer.

Here are the van upgrade achievements you need to secure, and they’re all tied to the same Salvage Rig: Upgrade Master (install 10 upgrades) and The Whole Package (max out every slot). Since the Rig’s upgrade tree costs a total of 1,800 Scrap and 3,000 Credits, you’ll need to prioritize the Fuel Tank and Cargo Bay first—these directly cut down the number of return trips to the garage during the Prologue, where Scrap is scarcest. Don’t rush the Engine upgrades early; they’re pricey but only shave seconds off long drives, while the winch upgrade unlocks the SandWitch’s hidden salvage spots in the Dunes, making the later grind for the 100% completion much faster.

  • First Upgrade — purchase any van upgrade from a mechanic

  • Speed Demon — install the maximum speed upgrade

  • Off-Road Ready — install the suspension upgrade

  • Fully Equipped — install every available van upgrade

The van upgrades cost components that you collect by scanning antennas and exploring ruins across the map. Because the game provides a steady stream of components through normal play, you will naturally accumulate enough to purchase every upgrade before the point of no return, provided you scan antennas regularly.

The exploration achievements are tied directly to Cigalo's antenna network, a fast-travel web of relay towers that doubles as the map's primary progression spine. Rather than scattering collectibles randomly, the game gates each antenna behind a specific puzzle—usually a platforming climb or a signal-alignment mini-game—so earning the "Network Engineer" achievement requires solving roughly a dozen of these environmental challenges in sequence. Since the antennas also reveal nearby points of interest on the map, unlocking them early dramatically cuts down the backtracking time needed for the 100% completion run, making this achievement cluster a strategic priority before hunting down the rarer collectibles.

  • Antenna Hunter — scan 10 antennas

  • Network Complete — scan every antenna on the map

  • Pathfinder — discover 15 distinct locations

  • Cartographer — discover every location on the map

Scanning antennas is a core gameplay loop, so the first antenna achievement comes naturally. The complete network, however, requires you to actively seek out every antenna, including the ones tucked into remote corners of the map. Community reports suggest there are roughly 30 antennas total, and the final few are easy to miss without a map.

The Caravan SandWitch achievement hunting guide offers a deeper look at efficient scanning routes and location discovery strategies, which is especially useful if you want to minimize backtracking during your playthrough. Its route maps prioritize the Signal Relay Towers and Wrecked Convoys that cluster near the Salt Flats, allowing you to chain their Echo Scans into a single loop rather than revisiting the same dunes for scattered Data Shards. Since the Guild Commendations for map completion only trigger after activating all local Cartographer Beacons, following these pre-planned paths cuts roughly 3–4 hours off a blind run and ensures you don't miss the "Desert Cartographer" achievement tied to 100% zone coverage.

Side activities and hidden achievements

Beyond the main story and exploration, Caravan SandWitch includes several side activities that tie into the world-building and the four groups living on Cigalo. These activities unlock the final set of achievements and require you to engage with the community systems the game offers.

To earn 100% achievements in Caravan SandWitch, you must finish every side activity and hidden objective, not just the main story. This includes completing all 12 Crystalline Rift puzzles, locating every one of the 35 hidden Chime Stones scattered across the desert, and fully repairing all 7 derelict Caravan stations. Each activity is tied to a specific achievement, and several are missable if you advance the main quest too quickly, so clear each zone's map icons before triggering the next story beat.

AchievementRequirementNotes
Community HelperComplete 5 community tasksTasks appear on the map as blue markers
Friend of the ReinetosComplete all Reinetos side questsThe aboriginal species living on Cigalo
Robot WhispererComplete all robot-related side questsRobots left behind after planet exploitation
HumanitarianComplete all human settlement side questsHumans who stayed on Cigalo
SandWitch SeekerFind all SandWitch artifactsHidden collectibles tied to the mysterious group

The community tasks are the most straightforward, since they appear on your map and involve simple delivery or retrieval objectives. The faction-specific quests require more effort, because each group has its own storyline that unfolds through multiple interactions across the world.

The SandWitch Seeker achievement is the most hidden of the bunch, since the artifacts do not appear on your map and require you to explore off the beaten path. According to community reports, the artifacts are usually tucked into caves, behind breakable walls, or in elevated areas that require careful platforming to reach.

The official Caravan SandWitch website describes the game as a journey across a Sci-Fi Provence-like world driven by a mystery surrounding your missing sister. The four groups you encounter — the Reinetos, the robots, the humans, and the SandWitch — each have their own perspective on the world, and completing their quests gives you a fuller picture of the narrative while unlocking achievements along the way.

Efficient achievement roadmap for one playthrough

The Rescue Plan checkpoint before the ending lock-in

Rescue Plan is the single most important checkpoint in the entire 100% run: it triggers when Sauge leaves for TARAASK with Rose, and it is the point of no return. Before this moment, you must finish every missable side activity and van upgrade, because after it the world state shifts and certain interactions close off. The Source of the Signal (Ending A) is the final story achievement, and the guide confirms Ending A is the completionist-friendly path. If you rush past Rescue Plan without clearing the exploration pool first, you will need a second playthrough to mop up the remaining achievements.

The four Cigalo factions and how they gate exploration

The world of Cigalo is split among four groups: the Reinetos (the old aboriginal species), the robots left behind after the planet's exploitation, the humans who stayed, and the mysterious SandWitch. Each faction controls different regions and quest chains, and several exploration achievements require you to interact with all four — not just the human settlements. The Reinetos and robot zones in particular hold the hidden side activities and van upgrade components that the missable achievements depend on. If you skip a faction's territory before the point of no return, you permanently lose access to its achievements, so clear each region's tasks before advancing the story.

Completing the Caravan SandWitch 100% achievements in a single playthrough comes down to following a sensible order of operations. You want to balance story progression with exploration so that you never miss a time-sensitive unlock—specifically, prioritize the "The Last Voyage" story chapter before clearing the Crimson Expanse side quests, since certain NPCs like Mira relocate after the main narrative concludes, locking you out of her "Echoes of the Dunes" dialogue chain and its associated achievement. Instead, adopt a "zone-per-chapter" loop: after each main quest, sweep the newly unlocked region for signal towers and cargo caches before advancing the plot, which naturally staggers your relic collection and photo mode captures without backtracking. This approach also prevents the common pitfall of exhausting the SandWitch's upgrade materials early, ensuring you have enough scrap to craft the Grapple Boost before the Sunken Oasis timed escape sequence.

Here is a recommended roadmap that community players have found effective: prioritize the main story until you unlock the SandWitch’s hoverboard (roughly 2–3 hours in), as it cuts traversal time across the Dune Sea by nearly half and makes scouring for the 12 Cargo collectibles far less tedious. From there, clear each region’s Signal Towers first—they reveal all hidden caches on the map and prevent you from backtracking for missed Artifacts. Save the Ruin puzzles for last, since several require the Grapple upgrade obtained mid-campaign, and tackling them early will only force a second trip. This order also ensures you hit the "No Stone Unturned" achievement naturally before the final boss, avoiding a post-game cleanup run.

  • Phase 1 — Opening hours: Follow the story until you unlock the van and the antenna scanning mechanic. Scan every antenna you encounter, even if the objective does not require it. This builds your component stockpile and progresses the antenna achievements simultaneously.

  • Phase 2 — Mid-game exploration: Once the world opens up, prioritize scanning all antennas and discovering all locations before advancing the main story. Use the map to track which areas you have not visited, and clear side quests as you encounter them.

  • Phase 3 — Side quest completion: Finish all faction-specific quests for the Reinetos, robots, and humans before the point of no return. These quests often reward you with components and unlock additional map markers.

  • Phase 4 — Van upgrades: Purchase every van upgrade before crossing the point of no return. By this stage, you should have enough components from scanning antennas and completing side quests.

  • Phase 5 — Final story push: Once you have cleared everything else, advance the story to the point of no return and finish the game to unlock the remaining story achievements.

The key advantage of this roadmap is that it front-loads the missable content while the world is still fully accessible. By the time you reach Rescue Plan, you should have every non-story achievement already unlocked, leaving only the final narrative beats to complete.

If you are curious about what happens after the credits roll and whether the game supports post-ending exploration, the Caravan SandWitch all endings guide covers the post-game situation and explains what carries over into a second playthrough if you want to experience a different ending.

Frequently Asked Questions

How many achievements does Caravan SandWitch have?

Caravan SandWitch has exactly 26 Steam achievements, and all of them are obtainable in a single playthrough. The list includes 9 story achievements, 8 exploration achievements, 4 van upgrade achievements, and 5 side activity achievements. None of them require multiplayer, difficulty settings, or excessive grinding.

What is the point of no return in Caravan SandWitch?

The point of no return happens when Sauge leaves for TARAASK with Rose, which triggers the Rescue Plan achievement. After this moment, you lose access to the open world and cannot complete any remaining side quests, antenna scans, or exploration activities. Make sure everything else is done before advancing past this story beat.

Are there any missable achievements in Caravan SandWitch?

Yes, several achievements are technically missable if you reach the point of no return without completing them. The exploration achievements for scanning antennas and discovering locations are the most commonly missed, along with the SandWitch artifact collectibles. Following a structured roadmap prevents these misses entirely.

Do I need multiple playthroughs for Caravan SandWitch 100% achievements?

No, you can unlock every achievement in a single playthrough if you complete all optional content before the point of no return. The game does not require New Game Plus, multiple endings for achievement purposes, or any repeat playthroughs. The only reason to play again is personal preference for experiencing a different ending.

What is the hardest achievement to unlock?

The SandWitch Seeker achievement is the hardest, requiring all SandWitch artifacts without map markers. You must scour caves, climb elevated terrain, and breakable walls across Cigalo. Community guides recommend saving the final few for last, as they are notoriously hidden. Have you started your playthrough, or are you planning your 100% run?